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cgame.py 11 KB

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  1. #!/usr/bin/env python
  2. """
  3. Class defenition for Carcassonne score keeping system.
  4. Copyright 2018 George C. Privon
  5. This program is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. This program is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. """
  16. import re as _re
  17. import sys as _sys
  18. from datetime import datetime as _datetime
  19. import sqlite3 as _sqlite3
  20. import numpy as _np
  21. class cgame:
  22. """
  23. Carcassonne game object
  24. """
  25. def __init__(self):
  26. """
  27. Initialize some variables and set up a game
  28. """
  29. self.commands = [('r', 'record score'),
  30. ('t', 'advance turn, no score'),
  31. ('e', 'end game (or play if already in postgame scoring'),
  32. ('s', '(current) score and game status'),
  33. ('q', 'quit (will be removed for real gameplay'),
  34. ('?', 'print help')]
  35. self.conn = _sqlite3.connect('CarcassonneScore.db')
  36. self.cur = self.conn.cursor()
  37. self.setupGame()
  38. def showCommands(self):
  39. """
  40. Print out a list of valid commands for in-game play.
  41. """
  42. _sys.stderr.write('Possible commands:\n')
  43. for entry in self.commands:
  44. _sys.stderr.write('\t' + entry[0] + ': ' + entry[1] + '\n')
  45. def setupGame(self):
  46. """
  47. Initialize a game
  48. """
  49. # game state information
  50. self.state = 0 # 0 for main game, 1 for postgame, 2 for ended game
  51. self.ntile = 0 # number of tiles played
  52. self.nbuilder = 0 # number of tiles placed due to builders
  53. self.totaltiles = 72 # may be increased by expansions
  54. # get players for this game
  55. _sys.stdout.write("Collecting player information...\n")
  56. while self.getPlayers():
  57. continue
  58. # get expansions used for this game
  59. _sys.stdout.write("Collecting expansion information...\n")
  60. while self.getExpansions():
  61. continue
  62. # get general game info (do this after expansions because
  63. # expansion info is entered into the game table)
  64. while self.gameInfo():
  65. continue
  66. def gameInfo(self):
  67. """
  68. Load basic game info
  69. """
  70. location = input("Where is the game being played? ")
  71. starttime = _datetime.utcnow().strftime("%Y-%m-%dT%H:%M")
  72. self.cur.execute('INSERT INTO games (location, starttime, expansions) VALUES ("' + location + '","' + starttime + '","' + ','.join(["{0:d}".format(x) for x in self.expansionIDs]) + '")')
  73. gID = self.cur.execute('select last_insert_rowid();').fetchall()[0]
  74. self.gameID = gID[0]
  75. def getPlayers(self):
  76. """
  77. Get a list of possible players from the database
  78. """
  79. self.players = []
  80. dbplayers = self.cur.execute('''SELECT * FROM players''').fetchall()
  81. if len(dbplayers):
  82. for dbplayer in dbplayers:
  83. _sys.stdout.write("{0:d}) ".format(dbplayer[0]) + dbplayer[1] + '\n')
  84. playerinput = input("Please list the IDs for the players in this game (in order of play): ")
  85. playerIDs = [int(x) for x in playerinput.split()]
  86. for playerID in playerIDs:
  87. matched = False
  88. for dbplayer in dbplayers:
  89. if playerID == dbplayer[0]:
  90. self.players.append((playerID, dbplayer[1]))
  91. matched = True
  92. continue
  93. if not matched:
  94. _sys.stderr.write("Error: player ID {0:d} does not match an option from the list.\n".format(playerID))
  95. return 1
  96. else:
  97. _sys.stderr.write("Error: players table empty. Exiting.\n")
  98. _sys.exit(-1)
  99. return 0
  100. def getExpansions(self):
  101. """
  102. Get a list of playable expansions
  103. """
  104. self.expansionIDs = []
  105. self.tokens = ["Meeple"]
  106. self.tiletypes = []
  107. for minisel in range(0, 2):
  108. if minisel:
  109. exptype = "mini"
  110. else:
  111. exptype = "large"
  112. dbexpans = self.cur.execute('''SELECT expansionID,name,tokens,Ntiles,tiletypes FROM expansions WHERE active==1 and mini=={0:d}'''.format(minisel)).fetchall()
  113. if len(dbexpans):
  114. for dbexpan in dbexpans:
  115. _sys.stdout.write("{0:d}) ".format(dbexpan[0]) + dbexpan[1] + '\n')
  116. expaninput = input("Please list the numbers for the " + exptype + " used in this game: ")
  117. expanIDs = [int(x) for x in expaninput.split()]
  118. for expanID in expanIDs:
  119. matched = False
  120. # only add the additional builder command if Traders &
  121. # Builders is being played
  122. if expanID == 2:
  123. self.commands.append(('b', 'additional turn for a player due to a builder (use for the 2nd play by a player)'))
  124. for dbexpan in dbexpans:
  125. if expanID == dbexpan[0]:
  126. self.expansionIDs.append(expanID)
  127. self.totaltiles += dbexpan[3]
  128. ttypes = dbexpan[2].split(',')
  129. if len(ttypes):
  130. for token in ttypes:
  131. self.tokens.append(token)
  132. tiletypes = dbexpan[4].split(',')
  133. if len(tiletypes):
  134. for tile in tiletypes:
  135. self.tiletypes.append(tile)
  136. matched = True
  137. continue
  138. if not matched:
  139. _sys.stderr.write("Error: expansion ID {0:d} does not match an option from the list.\n".format(expanID))
  140. return 1
  141. else:
  142. _sys.stdout.write("No active " + exptype + " expansions found. Continuing.\n")
  143. return 0
  144. def recordScore(self):
  145. """
  146. Record a score event in the game
  147. """
  148. if self.state:
  149. ingame = 0
  150. player = self.getCurrentPlayer()
  151. return 0
  152. def advanceTurn(self, builder=False):
  153. """
  154. Make a new entry in the turns table
  155. """
  156. cmdtime = _datetime.utcnow().strftime("%Y-%m-%dT%H:%M")
  157. command = '''INSERT INTO turns VALUES ({0:d}, {1:d}, "'''.format(self.gameID, self.ntile)
  158. command = command + cmdtime + '"'
  159. if builder:
  160. bID = 1
  161. else:
  162. bID = 0
  163. # compute playerID based on the turn number minus nbuilders / number of players
  164. player = self.getCurrentPlayer()
  165. command = command + ', {0:d}, {1:d})'.format(bID, player[0])
  166. self.cur.execute(command)
  167. self.ntile += 1
  168. if builder:
  169. self.nbuilder += 1
  170. def runGame(self):
  171. """
  172. Main routine for entering games
  173. """
  174. # here wait for input for scores, advancing to next round, or completion of game
  175. # for each step of entry, present a series of options, based on the list
  176. # of playerIDs and expansions
  177. while self.state < 2:
  178. # set up prompt based on current round
  179. if self.state:
  180. prompt = "postgame > "
  181. else:
  182. player = self.getCurrentPlayer()
  183. prompt = "round: {0:d}, turn: {1:d} ".format(int(_np.floor((self.ntile-self.nbuilder) / len(self.players))),
  184. self.ntile-self.nbuilder)
  185. prompt = prompt + "(" + player[1] + ") > "
  186. try:
  187. cmd = input(prompt)
  188. except (EOFError, KeyboardInterrupt):
  189. _sys.stderr.write('Improper input. Please retry\n')
  190. self.showCommands()
  191. if _re.match('e', cmd, _re.IGNORECASE):
  192. self.advanceState()
  193. elif _re.match('q', cmd, _re.IGNORECASE):
  194. _sys.exit(0)
  195. elif _re.match('s', cmd, _re.IGNORECASE):
  196. self.printStatus(tilestats=True)
  197. elif _re.match('n', cmd, _re.IGNORECASE):
  198. self.advanceTurn()
  199. elif _re.match('r', cmd, _re.IGNORECASE):
  200. self.recordScore()
  201. elif _re.match('t', cmd, _re.IGNORECASE):
  202. self.advanceTurn(builder=False)
  203. elif _re.match('b', cmd, _re.IGNORECASE):
  204. self.advanceTurn(builder=True)
  205. elif _re.match('\?', cmd, _re.IGNORECASE):
  206. self.showCommands()
  207. else:
  208. _sys.stderr.write('Command not understood. Please try again.\n')
  209. self.showCommands()
  210. if state == 2:
  211. #game is over. write end time to the games table
  212. time = _datetime.utcnow().strftime("%Y-%m-%dT%H:%M")
  213. self.cur.execute('''UPDATE games SET endtime = "''' + time + '''" WHERE gameID = ''' + str(gameID))
  214. conn.commit()
  215. printStatus(tilestats=False)
  216. #### Is there a way to capture "ineffective" uses? For example,
  217. #### meeples that don't score points because they end up in a meadow that's
  218. #### controled by someone else?
  219. return 0
  220. def printStatus(self, tilestats=False):
  221. """
  222. Print the total score (current or final) for the specified gameID
  223. """
  224. _sys.stdout.write('\nCurrent Score\n')
  225. for player in self.players:
  226. a = self.cur.execute('SELECT points FROM scores WHERE gameID={0:d} and playerID={1:d}'.format(self.gameID, player[0]))
  227. res = a.fetchall()
  228. score = _np.sum(res)
  229. _sys.stdout.write('\t' + player[1]+ ': {0:1.0f}'.format(score) + '\n')
  230. _sys.stdout.write("{0:1.0f} tiles played, {1:1.0f} remaining.\n\n".format(self.ntile,
  231. self.totaltiles - self.ntile))
  232. def getCurrentPlayer(self):
  233. """
  234. Return the current player, determined by the turn number
  235. """
  236. return self.players[int((self.ntile - self.nbuilder) % len(self.players))]