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- #!/usr/bin/env python
- """
- Class defenition for Carcassonne score keeping system.
- Copyright 2018 George C. Privon
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- """
- import re as _re
- import sys as _sys
- from datetime import datetime as _datetime
- import sqlite3 as _sqlite3
- import numpy as _np
- class cgame:
- """
- Carcassonne game object
- """
- def __init__(self):
- """
- Initialize some variables and set up a game
- """
- self.commands = [('r', 'record score and advance turn'),
- ('t', 'advance turn, no score'),
- ('b', 'additional turn for a player due to a builder'),
- ('e', 'end game (or play if already in postgame scoring'),
- ('s', '(current) score and game status'),
- ('?', 'print help')]
- self.conn = _sqlite3.connect('CarcassonneScore.db')
- self.cur = self.conn.cursor()
- self.setupGame()
- def showCommands(self):
- """
- Print out a list of valid commands for in-game play.
- """
- _sys.stderr.write('Possible commands:\n')
- for entry in self.commands:
- _sys.stderr.write('\t' + entry[0] + ': ' + entry[1] + '\n')
- def setupGame(self):
- """
- Initialize a game
- """
- # game state information
- self.state = 0 # 0 for main game, 1 for postgame, 2 for ended game
- self.ntile = 0 # number of tiles played
- self.nbuilder = 0 # number of tiles placed due to builders
- self.totaltiles = 72 # may be increased by expansions
- # get players for this game
- _sys.stdout.write("Collecting player information...\n")
- while self.getPlayers():
- continue
- # get expansions used for this game
- _sys.stdout.write("Collecting expansion information...\n")
- while self.getExpansions():
- continue
- # get general game info (do this after expansions because
- # expansion info is entered into the game table)
- while self.gameInfo():
- continue
- def gameInfo(self):
- """
- Load basic game info
- """
- location = input("Where is the game being played? ")
- starttime = _datetime.utcnow().strftime("%Y-%m-%dT%H:%M")
- self.cur.execute('INSERT INTO games (location, starttime, expansions) VALUES ("' + location + '","' + starttime + '","' + ','.join(["{0:d}".format(x) for x in self.expansionIDs]) + '")')
- gID = self.cur.execute('select last_insert_rowid();').fetchall()[0]
- self.gameID = gID[0]
- def getPlayers(self):
- """
- Get a list of possible players from the database
- """
- self.players = []
- dbplayers = self.cur.execute('''SELECT * FROM players''').fetchall()
- if len(dbplayers):
- for dbplayer in dbplayers:
- _sys.stdout.write("{0:d}) ".format(dbplayer[0]) + dbplayer[1] + '\n')
- playerinput = input("Please list the IDs for the players in this game (in order of play): ")
- playerIDs = [int(x) for x in playerinput.split()]
- for playerID in playerIDs:
- matched = False
- for dbplayer in dbplayers:
- if playerID == dbplayer[0]:
- self.players.append((playerID, dbplayer[1]))
- matched = True
- continue
- if not matched:
- _sys.stderr.write("Error: player ID {0:d} does not match an option from the list.\n".format(playerID))
- return 1
- else:
- _sys.stderr.write("Error: players table empty. Exiting.\n")
- _sys.exit(-1)
- return 0
- def getExpansions(self):
- """
- Get a list of playable expansions
- """
- self.expansionIDs = []
- for minisel in range(0, 2):
- if minisel:
- exptype = "mini"
- else:
- exptype = "large"
- dbexpans = self.cur.execute('''SELECT expansionID,name,Ntiles FROM expansions WHERE active==1 and mini=={0:d}'''.format(minisel)).fetchall()
- if len(dbexpans):
- for dbexpan in dbexpans:
- _sys.stdout.write("{0:d}) ".format(dbexpan[0]) + dbexpan[1] + '\n')
- expaninput = input("Please list the numbers for the " + exptype + " used in this game: ")
- expanIDs = [int(x) for x in expaninput.split()]
- for expanID in expanIDs:
- matched = False
- for dbexpan in dbexpans:
- if expanID == dbexpan[0]:
- self.expansionIDs.append(expanID)
- self.totaltiles += dbexpan[2]
- matched = True
- continue
- if not matched:
- _sys.stderr.write("Error: expansion ID {0:d} does not match an option from the list.\n".format(expanID))
- return 1
- else:
- _sys.stdout.write("No active " + exptype + " expansions found. Continuing.\n")
- return 0
- def recordScore(self):
- """
- Record a score event in the game
- """
- if state:
- ingame = 0
- pname = getPlayerNames(playerIDs)
- # for i, pname in enumerate(pname):
- pID = input("")
- # if the builder was used
- BUILDERUSED = True
- advanceTurn(builder=BUILDERUSED)
- return 0
- def advanceTurn(self, builder=False):
- """
- Make a new entry in the turns table
- """
- cmdtime = _datetime.utcnow().strftime("%Y-%m-%dT%H:%M")
- command = '''INSERT INTO turns VALUES ({0:d}, {1:d}, "'''.format(self.gameID, self.ntile)
- command = command + cmdtime + '"'
- if builder:
- bID = 1
- else:
- bID = 0
- # compute playerID based on the turn number minus nbuilders / number of players
- player = self.players[int((self.ntile - self.nbuilder) % len(self.players))]
- command = command + ', {0:d}, {1:d})'.format(bID, player[0])
- self.cur.execute(command)
- self.ntile += 1
- if builder:
- self.nbuilder += 1
- def runGame(self):
- """
- Main routine for entering games
- """
- # here wait for input for scores, advancing to next round, or completion of game
- # for each step of entry, present a series of options, based on the list
- # of playerIDs and expansions
- while self.state < 2:
- # set up prompt based on current round
- if self.state:
- prompt = "postgame > "
- else:
- prompt = "round: {0:d}, turn: {1:d} > ".format(int(_np.floor((self.ntile-self.nbuilder) / len(self.players))),
- self.ntile-self.nbuilder)
- try:
- cmd = input(prompt)
- except (EOFError, KeyboardInterrupt):
- _sys.stderr.write('Improper input. Please retry\n')
- self.showCommands()
- if _re.match('e', cmd, _re.IGNORECASE):
- self.advanceState()
- elif _re.match('s', cmd, _re.IGNORECASE):
- self.printStatus(tilestats=True)
- elif _re.match('n', cmd, _re.IGNORECASE):
- self.advanceTurn()
- elif _re.match('r', cmd, _re.IGNORECASE):
- self.recordScore()
- elif _re.match('t', cmd, _re.IGNORECASE):
- self.advanceTurn(builder=False)
- elif _re.match('b', cmd, _re.IGNORECASE):
- self.advanceTurn(builder=True)
- elif _re.match('\?', cmd, _re.IGNORECASE):
- self.showCommands()
- else:
- _sys.stderr.write('Command not understood. Please try again.\n')
- self.showCommands()
- if state == 2:
- #game is over. write end time to the games table
- time = _datetime.utcnow().strftime("%Y-%m-%dT%H:%M")
- self.cur.execute('''UPDATE games SET endtime = "''' + time + '''" WHERE gameID = ''' + str(gameID))
- conn.commit()
- printStatus(tilestats=False)
- #### Is there a way to capture "ineffective" uses? For example,
- #### meeples that don't score points because they end up in a meadow that's
- #### controled by someone else?
- return 0
- def printStatus(self, tilestats=False):
- """
- Print the total score (current or final) for the specified gameID
- """
- _sys.stdout.write('\nCurrent Score\n')
- for player in self.players:
- a = self.cur.execute('SELECT points FROM scores WHERE gameID={0:d} and playerID={1:d}'.format(self.gameID, player[0]))
- res = a.fetchall()
- score = _np.sum(res)
- _sys.stdout.write('\t' + player[1]+ ': {0:1.0f}'.format(score) + '\n')
- _sys.stdout.write("{0:1.0f} tiles played, {1:1.0f} remaining.\n\n".format(self.ntile,
- self.totaltiles - self.ntile))
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