Commit History

Autor SHA1 Mensaxe Data
  George C. Privon a70f3edd98 reorder initialization sequence of game %!s(int64=7) %!d(string=hai) anos
  George C. Privon 2ba9363a61 spelling in CHANGELOG, fix off-by-one when The River is used. Fixes #15 %!s(int64=7) %!d(string=hai) anos
  George C. Privon 352c604bfd add Abbey score command, fixes #17 %!s(int64=7) %!d(string=hai) anos
  George C. Privon 0e112d45fd reorder scoring questions to match natural order people report them %!s(int64=7) %!d(string=hai) anos
  George C. Privon ee64e75461 add trade token scoring. partially addresses #1 %!s(int64=7) %!d(string=hai) anos
  George C. Privon ad2ee4efbc use config file to locate database %!s(int64=8) %!d(string=hai) anos
  George C. Privon d6e952fde2 check validity of player IDs when scoring. fixes #14 %!s(int64=8) %!d(string=hai) anos
  George C. Privon d3c99516b2 offset player ID determination by 1 to account for a starting tile being played. fixes #12 %!s(int64=8) %!d(string=hai) anos
  George C. Privon 630b080164 properly account for the starting tile. fixes #10 %!s(int64=8) %!d(string=hai) anos
  George C. Privon e40ca0fe14 define a global time format string. this should be abstracted to a config file so the analysis script can access it %!s(int64=8) %!d(string=hai) anos
  George C. Privon 0c801fbacb do a check before submitting scores %!s(int64=8) %!d(string=hai) anos
  George C. Privon da0dbba366 do checks for input values. Fixes #3 %!s(int64=8) %!d(string=hai) anos
  George C. Privon ec878b3170 require a minimum of 2 players %!s(int64=8) %!d(string=hai) anos
  George C. Privon 8d0c2732d2 typo %!s(int64=8) %!d(string=hai) anos
  George C. Privon e078b89d53 add Monastery score type. bump version number %!s(int64=8) %!d(string=hai) anos
  George C. Privon 11a86bf2f1 only print tile info if it's still in the game %!s(int64=8) %!d(string=hai) anos
  George C. Privon aabc15f31e working implementation of most of the scorekeeping %!s(int64=8) %!d(string=hai) anos
  George C. Privon 783c173e84 advanceState() capability %!s(int64=8) %!d(string=hai) anos
  George C. Privon b54f619443 implement basic scoring system %!s(int64=8) %!d(string=hai) anos
  George C. Privon b813cc6353 more work on scores, include lists of scoring types from expansions %!s(int64=8) %!d(string=hai) anos
  George C. Privon fbe99d763f remove duplicate command for next turn, outline procedure for getting score info %!s(int64=8) %!d(string=hai) anos
  George C. Privon 7dc0e70c65 update command summary for scoring, only include builder move command if that expansion is being used %!s(int64=8) %!d(string=hai) anos
  George C. Privon 821c95e2a1 add quit command for dev purposes %!s(int64=8) %!d(string=hai) anos
  George C. Privon 24c266d59e add current player's name to the in-game prompt %!s(int64=8) %!d(string=hai) anos
  George C. Privon 42a40834c2 don't automatically advance on score, because multiple players can score at once %!s(int64=8) %!d(string=hai) anos
  George C. Privon 4e31c365dc - clarify builder instruction %!s(int64=8) %!d(string=hai) anos
  George C. Privon 34c57a15d0 convenience function to get the current player %!s(int64=8) %!d(string=hai) anos
  George C. Privon 63a2e51f7c implement turn-bumping without a score %!s(int64=8) %!d(string=hai) anos
  George C. Privon b3b4ab8d63 more SQL syntax fixes and homogenization of variable names %!s(int64=8) %!d(string=hai) anos
  George C. Privon e5e3d739c0 various SQL syntax fixes and homogenization of variable names %!s(int64=8) %!d(string=hai) anos