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offset player ID determination by 1 to account for a starting tile being played. fixes #12

George C. Privon 8 år sedan
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d3c99516b2
1 ändrade filer med 2 tillägg och 2 borttagningar
  1. 2 2
      cgame.py

+ 2 - 2
cgame.py

@@ -363,7 +363,7 @@ class cgame:
                 prompt = "postgame > "
                 prompt = "postgame > "
             else:
             else:
                 player = self.getCurrentPlayer()
                 player = self.getCurrentPlayer()
-                prompt = "round: {0:d}, turn: {1:d} ".format(int(_np.floor((self.ntile-self.nbuilder) / len(self.players))),
+                prompt = "round: {0:d}, turn: {1:d} ".format(int(_np.floor((self.ntile-self.nbuilder-1) / len(self.players))),
                                                                self.ntile-self.nbuilder)
                                                                self.ntile-self.nbuilder)
                 prompt = prompt + "(" + player[1] + ") > "
                 prompt = prompt + "(" + player[1] + ") > "
 
 
@@ -456,4 +456,4 @@ class cgame:
         Return the current player, determined by the turn number
         Return the current player, determined by the turn number
         """
         """
 
 
-        return self.players[int((self.ntile - self.nbuilder) % len(self.players))]
+        return self.players[int((self.ntile - self.nbuilder - 1) % len(self.players))]