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@@ -62,10 +62,11 @@ c.execute('''CREATE TABLE turns (gameID INTEGER NOT NULL,
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# gameID - unique per game
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# gameID - unique per game
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# playerID - corresponds to entry from players table
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# playerID - corresponds to entry from players table
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# turnNum - turn number (corresponds to number in turns table)
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# turnNum - turn number (corresponds to number in turns table)
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-# scoreID - ID number for the score (unique to table or to game?)
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+# scoreID - ID number for the score (unique to game?)
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# ingame - 1 if scored during regular play, 0 if scored after tiles are gone
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# ingame - 1 if scored during regular play, 0 if scored after tiles are gone
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# points - number of points awarded
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# points - number of points awarded
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# scoretype - road, city, meadow, etc.
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# scoretype - road, city, meadow, etc.
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+# sharedscore - was this score shared with another player?
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# token - token(s) used for score (e.g., meeple, wagon, pig)
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# token - token(s) used for score (e.g., meeple, wagon, pig)
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# extras - any other items (e.g., trade goods)
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# extras - any other items (e.g., trade goods)
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# comments - text annotation
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# comments - text annotation
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